Computer Games
Assessment
4 units (Units 1, 2, 3, 4) are assessed internally through coursework. Wherever possible teaching is outward looking, with the involvement of employers as delivery partners, as well as visits to exhibitions and conferences. Classroom teaching follows wherever possible the methodology of metacognition as per TPET strategy, with 7 stages: Activating prior knowledge (often through ‘Do It Now’ activities) Explicit strategy instruction (Teacher Demo) Modelling of learned strategy (often using video tuition) Memorisation of strategy Guided practice (including recording evidence of their work) Independent practice Structured reflection (emphasis on written reflection and justification) There is a focus on literacy, particularly through the analysis of briefs and explaining and justifying design decisions. Tier two language and keywords are explicitly taught and expectation is that they are used accurately in written work. We model how to write, using LSS planning documents: MPOs, SPOs and GSTs, as well as exemplar student work showing high quality writing. This is supported by a focus on oracy and ability to express ideas verbally. Frequent low stakes testing, including use of bullet questioning, 3 and out plenaries, Kahoot and Google Forms. This course is practical and project based, with an emphasis on development of technical skills in a range of competitive skills and strategies and business elements. Prep is completed weekly. This may link to previous lessons; be preparation for future lessons; and/or be linked to upcoming coursework or examinations.
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