To prepare students for further study or progression to employment in the rapidly growing esports and creative industries To give learners a technical understanding of the esports industry, through course delivery and through development of links with employers and other organisations To teach students sector specific knowledge and skills in a practical learning environment, through the strategic and operational understanding of a variety of gaming platforms To teach students transferable skills which will be valuable in esports but also in the wider workplace, such as communication, teamwork, research and analysis. To ensure that students are well informed at all times about the structure of the course, their grades in individual units, and their current overall grade, and what they need to do to improve. To delivery a fun, interesting course, sparking a love of esports and giving students the tools and techniques to express their creativity, strategy and lateral thinking Unit 1 - Introduction to eSports Unit 1 Learning Aim A
GCSE Mathematics: 4 GCSE English: 4 4 other GCSEs graded 9-4
4 units (Units 1, 2, 3, 4) are assessed internally through coursework. Wherever possible teaching is outward looking, with the involvement of employers as delivery partners, as well as visits to exhibitions and conferences. Classroom teaching follows wherever possible the methodology of metacognition as per TPET strategy, with 7 stages: Activating prior knowledge (often through ‘Do It Now’ activities) Explicit strategy instruction (Teacher Demo) Modelling of learned strategy (often using video tuition) Memorisation of strategy Guided practice (including recording evidence of their work) Independent practice Structured reflection (emphasis on written reflection and justification) There is a focus on literacy, particularly through the analysis of briefs and explaining and justifying design decisions. Tier two language and keywords are explicitly taught and expectation is that they are used accurately in written work. We model how to write, using LSS planning documents: MPOs, SPOs and GSTs, as well as exemplar student work showing high quality writing. This is supported by a focus on oracy and ability to express ideas verbally. Frequent low stakes testing, including use of bullet questioning, 3 and out plenaries, Kahoot and Google Forms. This course is practical and project based, with an emphasis on development of technical skills in a range of competitive skills and strategies and business elements. Prep is completed weekly. This may link to previous lessons; be preparation for future lessons; and/or be linked to upcoming coursework or examinations.
About Education Provider
Region | London |
Local Authority | Hounslow |
Ofsted Rating | Good |
Gender Type | Mixed |
Address | Browells Lane, Feltham, TW13 7EF |
To prepare students for further study or progression to employment in the rapidly growing esports and creative industries To give learners a technical understanding of the esports industry, through course delivery and through development of links with employers and other organisations To teach students sector specific knowledge and skills in a practical learning environment, through the strategic and operational understanding of a variety of gaming platforms To teach students transferable skills which will be valuable in esports but also in the wider workplace, such as communication, teamwork, research and analysis. To ensure that students are well informed at all times about the structure of the course, their grades in individual units, and their current overall grade, and what they need to do to improve. To delivery a fun, interesting course, sparking a love of esports and giving students the tools and techniques to express their creativity, strategy and lateral thinking Unit 1 - Introduction to eSports Unit 1 Learning Aim A
GCSE Mathematics: 4 GCSE English: 4 4 other GCSEs graded 9-4
4 units (Units 1, 2, 3, 4) are assessed internally through coursework. Wherever possible teaching is outward looking, with the involvement of employers as delivery partners, as well as visits to exhibitions and conferences. Classroom teaching follows wherever possible the methodology of metacognition as per TPET strategy, with 7 stages: Activating prior knowledge (often through ‘Do It Now’ activities) Explicit strategy instruction (Teacher Demo) Modelling of learned strategy (often using video tuition) Memorisation of strategy Guided practice (including recording evidence of their work) Independent practice Structured reflection (emphasis on written reflection and justification) There is a focus on literacy, particularly through the analysis of briefs and explaining and justifying design decisions. Tier two language and keywords are explicitly taught and expectation is that they are used accurately in written work. We model how to write, using LSS planning documents: MPOs, SPOs and GSTs, as well as exemplar student work showing high quality writing. This is supported by a focus on oracy and ability to express ideas verbally. Frequent low stakes testing, including use of bullet questioning, 3 and out plenaries, Kahoot and Google Forms. This course is practical and project based, with an emphasis on development of technical skills in a range of competitive skills and strategies and business elements. Prep is completed weekly. This may link to previous lessons; be preparation for future lessons; and/or be linked to upcoming coursework or examinations.